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Thread: Adornment list 03/13/08 thru Tier 8

  1. #1
    Tappit

    Adornment list 03/13/08 thru Tier 8

    Adornments List Tier 1 thru Tier 8 from EQ2flames (11/19/07)
    --------------------------------------------------------------------------------
    General Adornment Info
    (originally compiled by Deson on the Transmuting forums)

    Flickering=t1, Shimmering=t2, Sparkling=t3, Glimmering=t4, Luminous=t5, Lambent=t6, Scintillating= t7 Smoldering=t8

    Recipies/raws(all fuel costs=tier)
    Raws sources
    Treasured/Mastercrafted=fragments/powders Legendary/Adept 3's=powders/infusions Fabled=infusions/mana

    T1 Raws= lapis lazuli fragment,ulteran powder,infusion of earth,refined mana
    T1 treasured= 1xPowder,2xfragment
    T1 legendary= 1xinfusion,1xfragment,1xpowder
    T1 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

    T2 Raws= coral fragment,aether powder,infusion of air,processed mana
    T2 treasured= 1xPowder,3xfragment
    T2 legendary= 1xinfusion,1xfragment,2xpowder
    T2 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

    T3 Raws= jasper fragment,phantom powder,infusion of fire,clarified mana
    T3 treasured= 1xPowder,5xfragment
    T3 legendary= 1xinfusion,2xfragment,3xpowder
    T3 Fabled=1xmana,2xfragment,2xpowder,1xinfusion

    T4 Raws= opal fragment,etheral powder,infusion of water,purified mana
    T4 treasured= 1xPowder,6xfragment
    T4 legendary= 1xinfusion,3xfragment,4xpowder
    T4 Fabled=1xmana,3xfragment,3xpowder,1xinfusion

    T5 Raws= ruby fragment,spectral powder,infusion of nightmares,natural mana
    T5 treasured= 1xPowder,8xfragment
    T5 legendary= 1xinfusion,4xfragment,5xpowder
    T5 Fabled=1xmana,4xfragment,4xpowder,2xinfusion

    T6 Raws= pearl fragment,vision powder,infusion of daydreams,coalesced mana
    T6 treasured= 1xPowder,9xfragment
    T6 legendary= 1xinfusion,5xfragment,6xpowder
    T6 Fabled=1xmana,5xfragment,6xpowder,2xinfusion

    T7 Raws= lunar fragment,illusionary powder,infusion of illusion,hardened mana
    T7 treasured= 1xPowder,9xfragment
    T7 legendary= 1xinfusion,5xfragment,8xpowder
    T7 Fabled=1xmana,5xfragment,8xpowder,2xinfusion

    T8 Raws= emerald fragment,sacred powder,infusion of reality,crystallized mana
    T8 treasured= 1xPowder,9xfragment
    T8 legendary= 1xinfusion,5xfragment,8xpowder
    T8 Fabled=1xmana,5xfragment,8xpowder,2xinfusion
    --------------------------------------------------------------------------------
    Head
    Tailor/Savvy Imprint/treasured/head
    t1= +1 wis
    t2= +2 wis
    t3= +4 wis
    t4= +6 wis
    t5= +8 wis
    t6= +10 wis
    t7= +14 wis
    t8= +16 wis

    Tailor/Psychic Imprint/treasured/head
    t1= +10 vs mental
    t2= +25 vs mental
    t3= +40 vs mental
    t4= +55 vs mental
    t5= +70 vs mental
    t6= +85 vs mental
    t7= +100 vs mental
    t8= +115 vs mental

    Tailor/Epiphanic Imprint/treasured/head
    t1= +10 power
    t2= no new
    t3= +30 power
    t4= no new
    t5= +50 power
    t6= no new
    t7= +100 power
    t8= no new

    Tailor/Blessed Imprint/fabled/head
    t6= +1% heal crit chance
    t7= no new
    t8= +3% heal crit chance
    --------------------------------------------------------------------------------
    Ear
    Jeweler/Arctic Backing/treasured/earring
    t1= +10 vs cold
    t2= +25 vs cold
    t3= +40 vs cold
    t4= +55 vs cold
    t5= +70 vs cold
    t6= +85 vs cold
    t7= +100 vs cold
    t8= +115 vs cold

    Jeweler/Holy Backing/treasured/earring
    t1= +14 vs divine
    t2= +34 vs divine
    t3= +54 vs divine
    t4= +74 vs divine
    t5= +94 vs divine
    t6= +114 vs divine
    t7= +134 vs divine
    t8= +154 vs divine

    Jeweler/Fiery Backing/treasured/earring
    t1= +10 vs heat
    t2= +25 vs heat
    t3= +40 vs heat
    t4= +55 vs heat
    t5= +70 vs heat
    t6= +85 vs heat
    t7= +100 vs heat
    t8= +115 vs heat

    Jeweler/Mystyic Backing/treasured/earring
    t1= +10 vs magic
    t2= +25 vs magic
    t3= +40 vs magic
    t4= +55 vs magic
    t5= +70 vs magic
    t6= +85 vs magic
    t7= +100 vs magic
    t8= +115 vs magic

    Jeweler/Psychic Backing/treasured/earring
    t1= +10 vs mental
    t2= +25 vs mental
    t3= +40 vs mental
    t4= +55 vs mental
    t5= +70 vs mental
    t6= +85 vs mental
    t7= +100 vs mental
    t8= +115 vs mental

    Jeweler/Septic Backing/treasured/earring
    t1= +10 vs disease
    t2= +25 vs disease
    t3= +40 vs disease
    t4= +55 vs disease
    t5= +70 vs disease
    t6= +85 vs disease
    t7= +100 vs disease
    t8= +115 vs disease

    Jeweler/Venom Laced Backing/treasured/earring
    t1= +10 vs poison
    t2= +25 vs poison
    t3= +40 vs poison
    t4= +55 vs poison
    t5= +70 vs poison
    t6= +85 vs poison
    t7= +100 vs poison
    t8= +115 vs poison

    Jeweler/Intellectual Backing/treasured/earring
    t1= +1 int
    t2= +2 int
    t3= +4 int
    t4= +6 int
    t5= +8 int
    t6= +10 int
    t7= +14 int
    t8= +16 int
    --------------------------------------------------------------------------------
    Neck
    Jeweler/Consecrated Clasp/legendary/neck
    t3= +2 ministration,ordination
    t4= +4 ministration,ordination
    t5= +6 ministration,ordination
    t6= +8 ministration,ordination
    t7= +10 ministration,ordination
    t8= +11 ministration,ordination

    Jeweler/Restorative Clasp/legendary/neck
    t1= Increases healing spells by up to 10
    t2= Increases healing spells by up to 15
    t3= Increases healing spells by up to 20
    t4= Increases healing spells by up to 25
    t5= Increases healing spells by up to 30
    t6= Increases healing spells by up to 35
    t7= Increases healing spells by up to 40
    t8= Increases healing spells by up to 45

    Jeweler/Judicious Clasp/legendary/neck
    t2= +1 dps
    t3= +2 dps
    t4= +4 dps
    t5= +6 dps
    t6= +8 dps
    t7= +10 dps
    t8= +12 dps

    Jeweler/Spry Clasp/legendary/neck
    t6= +1 haste
    t7= +2 haste
    t8= +3 haste

    Jeweler/Arcane Clasp/fabled/neck
    t3= On a successful hostile spell, 5% chance of 3 heat damage/5 seconds for 20 seconds
    t4= On a successful hostile spell, 5% chance of 6 heat damage/5 seconds for 20 seconds
    t5= On a successful hostile spell, 5% chance of 9 heat damage/5 seconds for 20 seconds
    t6= On a successful hostile spell, 5% chance of 13 heat damage/5 seconds for 20 seconds
    t7= On a successful hostile spell, 5% chance of 17 heat damage/5 seconds for 20 seconds
    t8= On a successful hostile spell, 5% chance of 56 heat dmg/30 heatdmg every 5 seconds for 20 seconds

    Jeweler/Tactical Clasp/fabled/neck
    t7= +1% Melee crit chance
    t8= no new

    Weaponsmith/Occult Clasp/fabled/neck
    t3= Increases all spell damage by up to 5
    t4= Increases all spell damage by up to 10
    t6= Increases all Spell damage by up to 20
    t7= Increases all Spell damage by up to 25
    t8= Increases all Spell damage by up to 30
    --------------------------------------------------------------------------------
    Cloak
    Tailor/Silver Lining/treasured/cloak
    t1= decreases fall damage by 5%
    t2= decreases fall damage by 10%
    t3= decreases fall damage by 15%
    t4= decreases fall damage by 20%
    t5= decreases fall damage by 25%
    t6= decreases fall damage by 30%
    t7= decreases fall damage by 35%
    t8= decreases fall damage by 40%

    Provisioner/Hygenic Lining/legendary/cloak
    t4= +1 in-combat health regen
    t6= +2 in-combat health regen
    t7= +3 in-combat health regen
    t8= +4 in-combat health regen

    Provisioner/Metaphysical Lining/legendary/cloak
    t4= +1 in-combat power regen
    t6= +2 in-combat power regen
    t7= +3 in-combat power regen
    t8= +4 in-combat power regen
    --------------------------------------------------------------------------------
    Shoulder
    Tailor/Brawny Straps/treasured/shoulder
    t1= +1 str
    t2= +2 str
    t3= +4 str
    t4= +6 str
    t5= +8 str
    t6= +10 str
    t7= +14 str
    t8= +16 str

    Tailor/Gritty Straps/treasured/shoulder
    t1= +1 sta
    t2= +2 sta
    t3= +4 sta
    t4= +6 sta
    t5= +8 sta
    t6= +10 sta
    t7= +14 sta
    t8= +16 sta

    Tailor/Rugged Straps/treasured/shoulder
    t1= +10 health
    t2= no new
    t3= +30 health
    t4= no new
    t5= +50 health
    t6= no ndw
    t7= +100 health
    t8= no new

    Tailor/Septic Straps/treasured/shoulder
    t1= +10 vs disease
    t2= +25 vs disease
    t3= +40 vs disease
    t4= +55 vs disease
    t5= +70 vs disease
    t6= +85 vs disease
    t7= +100 vs disease
    t8= +115 vs disease

    Tailor/Venom Laced Straps/treasured/shoulder
    t1= +10 vs poison
    t2= +25 vs poison
    t3= +40 vs poison
    t4= +55 vs poison
    t5= +70 vs poison
    t6= +85 vs poison
    t7= +100 vs poison
    t8= +115 vs poison

    Tailor/Spiked Straps/legendary/shoulder
    t1= +5 piercing damage shield
    t2= +10 piercing damage shield
    t3= +16 piercing damage shield
    t4= +23 piercing damage shield
    t5= +31 piercing damage shield
    t6= +39 piercing damage shield
    t7= +48 piercing damage shield
    t8= +76 piercing damage shield
    --------------------------------------------------------------------------------
    Chest
    Alchemist/Mystic Applique/treasured/chest
    t1= +10 vs magic
    t2= +25 vs magic
    t3= +40 vs magic
    t4= +55 vs magic
    t5= +70 vs magic
    t6= +85 vs magic
    t7= +100 vs magic
    t8= +115 vs magic

    Alchemist/Psychic Applique/treasured/chest
    t1= +10 vs mental
    t2= +25 vs mental
    t3= +40 vs mental
    t4= +55 vs mental
    t5= +70 vs mental
    t6= +85 vs mental
    t7= +100 vs mental
    t8= +115 vs mental

    Alchemist/Prismatic Applique/legendary/chest
    t2= +1 str,wis,stam,agi,int
    t3= +2 str,wis,stam,agi,int
    t4= +3 str,wis,stam,agi,int
    t5= +4 str,wis,stam,agi,int
    t6= +5 str,wis,stam,agi,int
    t7= +6 str,wis,stam,agi,int
    t8= +7 str,wis,stam,agi,int
    --------------------------------------------------------------------------------
    Forearm
    Armorer/Arctic splint/treasured/forearm
    t1= +10 vs cold
    t2= +25 vs cold
    t3= +40 vs cold
    t4= +55 vs cold
    t5= +70 vs cold
    t6= +85 vs cold
    t7= +100 vs cold
    t8= +115 vs cold

    Armorer/Mystic splint/treasured/forearm
    t1= +10 vs magic
    t2= +25 vs magic
    t3= +40 vs magic
    t4= +55 vs magic
    t5= +70 vs magic
    t6= +85 vs magic
    t7= +100 vs magic
    t8= +115 vs magic

    Armorer/Savvy Splint/treasured/forearm
    t1= +1 wis
    t2= +2 wis
    t3= +4 wis
    t4= +6 wis
    t5= +8 wis
    t6= +10 wis
    t7= +14 wis
    t8= +16 wis

    Armorer/Reinforced Splint/legendary/forearm
    t1= +7 vs slashing,crushing,piercing
    t2= +17 vs slashing,crushing,piercing
    t3= +27 vs slashing,crushing,piercing
    t4= +37 vs slashing,crushing,piercing
    t5= +47 vs slashing,crushing,piercing
    t6= +57 vs slashing,crushing,piercing
    t7= +67 vs slashing,crushing,piercing
    t8= +77 vs slashing,crushing,piercing

    Armorer/Glancing Splint/fabled/forearm
    t1= +1 parry
    t2= +2 parry
    t3= +3 parry
    t4= +4 parry
    t5= +5 parry
    t6= +6 parry
    t7= +7 parry
    t8= +8 parry
    --------------------------------------------------------------------------------
    Wrist
    Alchemist/Combative Fastening/fabled/wrist
    t8= +30 combat art damage

    Alchemist/Agile Fastening/treasured/wrist
    t1= +1 agi
    t2= +2 agi
    t3= +4 agi
    t4= +6 agi
    t5= +8 agi
    t6= +10 agi
    t7= +14 agi
    t8= +16 agi

    Armorer/Hygenic Fastening/legendary/wrist
    t3= +1 in-combat health regen
    t4= no new
    t5= +2 in-combat health regen
    t6= no new
    t7= +3 in-combat health regen
    t8 = no new

    Carpenter/Savvy Fastening/treasured/wrist
    t1= +1 wis
    t2= +2 wis
    t3= +4 wis
    t4= +6 wis
    t5= +8 wis
    t6= +10 wis
    t7= +14 wis
    t8= +16 wis

    Carpenter/Reinforced Fastening/legendary/wrist
    t1= +7 vs slashing,crushing,piercing
    t2= +17 vs slashing,crushing,piercing
    t3= +27 vs slashing,crushing,piercing
    t4= +37 vs slashing,crushing,piercing
    t5= +47 vs slashing,crushing,piercing
    t6= +57 vs slashing,crushing,piercing
    t7= +67 vs slashing,crushing,piercing
    t8= +77 vs slashing,crushing,piercing

    Provisioner/Brawny Fastening/treasured/wrist
    t1= +1 str
    t2= +2 str
    t3= +4 str
    t4= +6 str
    t5= +8 str
    t6= +10 str
    t7= +14 str
    t8= +16 str

    Provisioner/Fiery Fastening/treasured/wrist
    t1= +10 vs heat
    t2= +25 vs heat
    t3= +40 vs heat
    t4= +55 vs heat
    t5= +70 vs heat
    t6= +85 vs heat
    t7= +100 vs heat
    t8= +115 vs heat

    Woodworker/Gritty Fastening/treasured/Wrist
    t1= +1 sta
    t2= +2 sta
    t3= +4 sta
    t4= +6 sta
    t5= +8 sta
    t6= +10 sta
    t7= +14 sta
    t8= +16 sta

    Tailor/Intellectual Fastening/treasured/wrist
    t1= +1 int
    t2= +2 int
    t3= +4 int
    t4= +6 int
    t5= +8 int
    t6= +10 int
    t7= +14 int
    t8= +16 int

    Jeweler/Diverting Fastening/fabled/wrist
    t1= on a successful deflection,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
    t2= on a successful deflection,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
    t3= on a successful deflection,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
    t4= on a successful deflection,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
    t5= on a successful deflection,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
    t6= on a successful deflection,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
    t7= on a successful deflection,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
    t8= on a successful deflection,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152


    Jeweler/Oscillating Fastening/fabled/wrist
    t1= on a successful parry,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
    t2= on a successful parry,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
    t3= on a successful parry,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
    t4= on a successful parry,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
    t5= on a successful parry,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
    t6= on a successful parry,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
    t7= on a successful parry,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
    t8= on a successful parry,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152

    Jeweler/Reactive Fastening/fabled/wrist
    t1= on a successful riposte,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
    t2= on a successful riposte,15% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
    t3= on a successful riposte,20% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
    t4= on a successful riposte,25% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
    t5= on a successful riposte,30% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
    t6= on a successful riposte,35% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
    t7= on a successful riposte,45% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
    t8= on a successful riposte,45% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152

    Sage/Balanced Fastening/fabled/wrist
    t7= caster will parry 2% of incoming attacks
    t8= caster will parry 3% of incoming attacks
    --------------------------------------------------------------------------------
    Hand
    Tailor/Agile Stitching/treasured/hand
    t1= +1 agi
    t2= +2 agi
    t3= +4 agi
    t4= +6 agi
    t5= +8 agi
    t6= +10 agi
    t7= +14 agi
    t8= +16 agi

    Tailor/Restorative Stitching/legendary/hand
    t1= Increases healing spells by up to 10
    t2= Increases healing spells by up to 15
    t3= Increases healing spells by up to 20
    t4= Increases healing spells by up to 25
    t5= Increases healing spells by up to 30
    t6= Increases healing spells by up to 35
    t7= Increases healing spells by up to 40
    t8= Increases healing spells by up to 45

    Tailor/Occult Stitching/fabled/hand
    t3= Increases all spell damage by up to 5
    t4= Increases all spell damage by up to 10
    t6= Increases all spell damage by up to 20
    t7= Increases all spell damage by up to 25
    t8= Increases all spell damage by up to 30

    Tailor/Fast Action Stitching/fabled/hand
    t6= +1% ranged crit chance
    t7= no new
    t8= +2% ranged crit chance
    --------------------------------------------------------------------------------
    Ring
    Alchemist/Arctic Polish/treasured/ring
    t1= +10 vs cold
    t2= +25 vs cold
    t3= +40 vs cold
    t4= +55 vs cold
    t5= +70 vs cold
    t6= +85 vs cold
    t7= +100 vs cold
    t8= +115 vs cold

    Alchemist/Fiery Polish/treasured/ring
    t1= +10 vs heat
    t2= +25 vs heat
    t3= +40 vs heat
    t4= +55 vs heat
    t5= +70 vs heat
    t6= +85 vs heat
    t7= +100 vs heat
    t8= +115 vs heat

    Alchemist/Holy Polish/treasured/ring
    t1= +14 vs divine
    t2= +34 vs divine
    t3= +54 vs divine
    t4= +74 vs divine
    t5= +94 vs divine
    t6= +114 vs divine
    t7= +134 vs divine
    t8= +154 vs divine

    Alchemist/Mystic Polish/treasured/ring
    t1= +10 vs magic
    t2= +25 vs magic
    t3= +40 vs magic
    t4= +55 vs magic
    t5= +70 vs magic
    t6= +85 vs magic
    t7= +100 vs magic
    t8= +115 vs magic

    Alchemist/Psychic Polish/treasured/ring
    t1= +10 vs mental
    t2= +25 vs mental
    t3= +40 vs mental
    t4= +55 vs mental
    t5= +70 vs mental
    t6= +85 vs mental
    t7= +100 vs mental
    t8= +115 vs mental

    Alchemist/Septic Polish/treasured/ring
    t1= +10 vs disease
    t2= +25 vs disease
    t3= +40 vs disease
    t4= +55 vs disease
    t5= +70 vs disease
    t6= +85 vs disease
    t7= +100 vs disease
    t8= +115 vs disease

    Alchemist/Venom Laced Polish/treasured/ring
    t1= +10 vs poison
    t2= +25 vs poison
    t3= +40 vs poison
    t4= +55 vs poison
    t5= +70 vs poison
    t6= +85 vs poison
    t7= +100 vs poison
    t8= +115 vs poison

    Alchemist/Epiphanic Polish/treasured/ring
    t2= +20 power
    t4= +40 power
    t6= +70 power
    t8= +100 power

    Alchemist/Rugged Polish/treasured/ring
    t2= +20 health
    t4= +40 health
    t6= +70 health
    t8= +100 health

    Alchemist/Thriving Polish/fabled/ring
    t2= +10 power,health
    t4= +20 power,health
    t6= +35 power,health
    t8= +60 power,health
    --------------------------------------------------------------------------------
    Waist
    Armorer/Spry Buckle/legendary/waist
    t6= +1 haste
    t7= +2 haste
    t8= +3 haste

    Armorer/Archimage's Buckle/legendary/waist
    t4= +2 disruption,subjugation
    t5= +3 disruption,subjugation
    t6= +4 disruption,subjugation
    t7= +5 disruption,subjugation
    t8= +6 disruption,subjugation

    Armorer/Fast Action Buckle/Fabled/waist
    t7= +1% ranged crit chance

    Armorer/Combative Buckle/Fabled/Waist
    t8= +30 combat art damage
    --------------------------------------------------------------------------------
    Leg
    Armorer/Brawny Brace/treasured/leg
    t1= +1 str
    t2= +2 str
    t3= +4 str
    t4= +6 str
    t5= +8 str
    t6= +10 str
    t7= +14 str
    t8= +16 str

    Armorer/Gritty Brace/treasured/leg
    t1= +1 sta
    t2= +2 sta
    t3= +4 sta
    t4= +6 sta
    t5= +8 sta
    t6= +10 sta
    t7= +14 sta
    t8= +16 sta

    Armorer/Septic Brace/treasured/leg
    t1= +10 vs disease
    t2= +25 vs disease
    t3= +40 vs disease
    t4= +55 vs disease
    t5= +70 vs disease
    t6= +85 vs disease
    t7= +100 vs disease
    t8= +115 vs disease

    Armorer/Venom laced Brace/treasured/leg
    t1= +10 vs poison
    t2= +25 vs poison
    t3= +40 vs poison
    t4= +55 vs poison
    t5= +70 vs poison
    t6= +85 vs poison
    t7= +100 vs poison
    t8= +115 vs poison
    --------------------------------------------------------------------------------
    Foot
    Armorer/Agile Spurs/treasured/foot
    t1= +1 agi
    t2= +2 agi
    t3= +4 agi
    t4= +6 agi
    t5= +8 agi
    t6= +10 agi
    t7= +14 agi
    t8= +16 agi

    Armorer/Arctic Spurs/treasured/foot
    t1= +10 vs cold
    t2= +25 vs cold
    t3= +40 vs cold
    t4= +55 vs cold
    t5= +70 vs cold
    t6= +85 vs cold
    t7= +100 vs cold
    t8= +115 vs cold

    Armorer/Gritty Spurs/treasured/foot
    t1= +1 sta
    t2= +2 sta
    t3= +4 sta
    t4= +6 sta
    t5= +8 sta
    t6= +10 sta
    t7= +14 sta
    t8= +16 sta
    --------------------------------------------------------------------------------
    Symbols
    Carpenter/Righteous Ornament/legendary/symbol
    t2= Increases all divine damage up to 5
    t3= Increases all divine damage up to 10
    t4= Increases all divine damage up to 20
    t5= Increases all divine damage up to 30
    t6= Increases all divine damage up to 40
    t7= Increases all divine damage up to 45
    t8= Increases all divine damage up to 50

    Carpenter/Glacial Ornament/legendary/symbol
    t2= Increases all cold damage up to 5
    t3= Increases all cold damage up to 10
    t4= Increases all cold damage up to 20
    t5= Increases all cold damage up to 30
    t6= Increases all cold damage up to 40
    t7= Increases all cold damage up to 45
    t8= Increases all cold damage up to 50

    Carpenter/Molten Ornament/legendary/symbol
    t2= Increases all heat damage up to 5
    t3= Increases all heat damage up to 10
    t4= Increases all heat damage up to 20
    t5= Increases all heat damage up to 30
    t6= Increases all heat damage up to 40
    t7= Increases all heat damage up to 45
    t8= Increases all heat damage up to 50

    Carpenter/Runic Ornament/legendary/symbol
    t2= Increases all magic damage up to 5
    t3= Increases all magic damage up to 10
    t4= Increases all magic damage up to 20
    t5= Increases all magic damage up to 30
    t6= Increases all magic damage up to 40
    t7= Increases all magic damage up to 45
    t8= Increases all magic damage up to 50

    Carpenter/Telekinetic Ornament/legendary/symbol
    t2= Increases all mental damage up to 5
    t3= Increases all mental damage up to 10
    t4= Increases all mental damage up to 20
    t5= Increases all mental damage up to 30
    t6= Increases all mental damage up to 40
    t7= Increases all mental damage up to 45
    t8= Increases all mental damage up to 50

    Carpenter/Serpentine Ornament/legendary/symbol
    t2= Increases all poison damage up to 5
    t3= Increases all poison damage up to 10
    t4= Increases all poison damage up to 20
    t5= Increases all poison damage up to 30
    t6= Increases all poison damage up to 40
    t7= Increases all poison damage up to 45
    t8= Increases all poison damage up to 50

    Carpenter/Viral Ornament/legendary/symbol
    t2= Increases all disease damage up to 5
    t3= Increases all disease damage up to 10
    t4= Increases all disease damage up to 20
    t5= Increases all disease damage up to 30
    t6= Increases all disease damage up to 40
    t7= Increases all disease damage up to 45
    t8= Increases all disease damage up to 50

    Carpenter/Archmage's Ornament/legendary/symbol
    t4= +2 disruption,subjugation
    t5= +3 disruption,subjugation
    t6= +4 disruption,subjugation
    t7= +5 disruption,subjugation
    t8= +6 disruption,subjugation

    Carpenter/Metaphysical Ornament/legendary/symbol
    t4= +1 in-combat power regen
    t5= no new
    t6= no new
    t7= +2 in-combat power regen
    t8= no new

    Carpenter/Arcane Ornament/fabled/symbol
    t4=Increases all arcane damage up to 5
    t5=Increases all arcane damage up to 10
    t6=Increases all arcane damage up to 20
    t7=Increases all arcane damage up to 25
    t8=Increases all arcane damage up to 30

    Carpenter/Elemental Ornament/fabled/symbol
    t4=Increases all elemental damage up to 5
    t5=Increases all elemental damage up to 10
    t6=Increases all elemental damage up to 20
    t7=Increases all elemental damage up to 25
    t8=Increases all elemental damage up to 30

    Carpenter/Noxious Ornament/fabled/symbol
    t4=Increases all noxious damage up to 5
    t5=Increases all noxious damage up to 10
    t6=Increases all noxious damage up to 20
    t7=Increases all noxious damage up to 25
    t8=Increases all noxious damage up to 30

    Carpenter/Occult Ornament/fabled/symbol
    t5= Increases all spell damage by up to 15
    t6= no new
    t7= no new
    t8 = no new

    Carpenter/Spellbound Ornament/fabled/symbol
    t7= +1% Damage spell crit chance
    t8= no new
    --------------------------------------------------------------------------------
    Shields
    Woodworker/Spiked Strut/legendary/sheild
    t1= +6 piercing damage on target
    t2= +14 piercing damage on target
    t3= +23 piercing damage on target
    t4= +33 piercing damage on target
    t5= +43 piercing damage on target
    t6= +53 piercing damage on target
    t7= +62 piercing damage on target
    t8= +76 piercing damage on target

    Woodworker/Reinforced Strut/legendary/sheild
    t1= +7 vs, slashing,crushing/piercing
    t2= +17 vs, slashing,crushing/piercing
    t3= +27 vs, slashing,crushing/piercing
    t4= +37 vs, slashing,crushing/piercing
    t5= +47 vs, slashing,crushing/piercing
    t6= +57 vs, slashing,crushing/piercing
    t7= +67 vs, slashing,crushing/piercing
    t8= +77 vs, slashing,crushing/piercing

    Woodworker/Intercepting Strut/fabled/sheild
    t1= on a successful block,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 8-10
    t2= on a successful block,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 21-25
    t3= on a successful block,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 33-39
    t4= on a successful block,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 45-55
    t5= on a successful block,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 60-73
    t6= on a successful block,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 76-92
    t7= on a successful block,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 91-111
    t8= on a successful block,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152

    Woodworker/Blessed Strut/fabled/sheild
    t5= +1% heal crit
    t6= no new
    t7= no new
    t8= no new

    Woodworker/Balanced Strut/fabled/sheild
    t6= +1% block
    t7= no new
    t8= no new

    Woodworker/Tactical Strut/fabled/shield
    t6= increase melee crit chance of caster by 1%
    t7= no new
    t8= increase melee crit chance of caster by 2%
    --------------------------------------------------------------------------------
    Weapons
    Transmuter/Vampiric handle/legendary/one-hand weapon
    t1= 10% chance of 26 divine damage, heals caster for 16
    t2= 10% chance of 66 divine damage, heals caster for 40
    t3= 10% chance of 99 divine damage, heals caster for 60
    t4= 10% chance of 131 divine damage, heals caster for 80
    t5= 10% chance of 158 divine damage, heals caster for 100
    t6= 10% chance of 181 divine damage, heals caster for 120
    t7= 10% chance of 205 divine damage, heals caster for 140
    t8= 10% chance of 274 divine damage, heals caster for 184

    Transmuter/Phantom handle/legendary/one-hand weapon
    t1= 10% chance of 26 power damage,increase power of caster by 16
    t2= 10% chance of 66 power damage,increase power of caster by 40
    t3= 10% chance of 99 power damage,increase power of caster by 60
    t4= 10% chance of 131 power damage,increase power of caster by 80
    t5= 10% chance of 157 power damage,increase power of caster by 100
    t6= 10% chance of 181 power damage,increase power of caster by 120
    t7= 10% chance of 205 power damage,increase power of caster by 140
    t8= 10% chance of 253 power damage,increase power of caster by 170

    Woodworker/Finesse of the Pontiff/fabled/Any primary,2hand weapon
    t3= on heal,5% chance to cast AoE deaggro, - 172 threat
    t4= on heal,5% chance to cast AoE deaggro, - 334 threat
    t5= on heal,5% chance to cast AoE deaggro, - 574 threat
    t6= on heal,5% chance to cast AoE deaggro, - 897 threat
    t7= on heal,5% chance to cast AoE deaggro, - 1296 threat
    t8= on heal,5% chance to cast AoE deaggro, - 1617 threat

    Carpenter/Finesse of the Magi/fabled/Primary,2hand weapons
    t3= on a successful hostile spell, 5% chance to cast AoE deagggro, -172 threat
    t4= on a successful hostile spell, 5% chance to cast AoE deagggro, -334 threat
    t5= on a successful hostile spell, 5% chance to cast AoE deagggro, -574 threat
    t6= on a successful hostile spell, 5% chance to cast AoE deagggro, -897 threat
    t7= on a successful hostile spell, 5% chance to cast AoE deagggro, -1296 threat
    t8= on a successful hostile spell, 5% chance to cast AoE deagggro, -1617 threat

    Sage/Focus of the Magi/fabled/Primary,2hand weapon
    t3= on Successful hostile spell, 5% chance to increase caster power by 17
    t4= on Successful hostile spell, 5% chance to increase caster power by 28
    t5= on Successful hostile spell, 5% chance to increase caster power by 44
    t6= on Successful hostile spell, 5% chance to increase caster power by 63
    t7= on Successful hostile spell, 5% chance to increase caster power by 85
    t8= on Successful hostile spell, 5% chance to increase caster power by 102

    Alchemist/Focus of the Pontiff/fabled/Primary,2hand weapon
    t3= when healing spell cast by wearer,5% chance to restore 17 power
    t4= when healing spell cast by wearer,5% chance to restore 28 power
    t5= when healing spell cast by wearer,5% chance to restore 44 power
    t6= when healing spell cast by wearer,5% chance to restore 63 power
    t7= when healing spell cast by wearer,5% chance to restore 85 power
    t8= when healing spell cast by wearer,5% chance to restore 102 power

    Tailor/Magi's Second Sight/fabled/primary, secondary, 2hand weapon
    t6= +1% damage spell crit chance
    t7= no new
    t8= +2% damage spell crit chance

    Provisioner/Pontiff's Second Sight/fabled/Primary,secondary,2hand weapon
    t7= +1% heal crit chance
    t8= +3% heal crit chance

    Armorer/Clemency of the Pontiff/legendary/primary,secondary, two-hand weapon
    t1= Increases all healing spells up to 10
    t2= Increases all healing spells up to 15
    t3= Increases all healing spells up to 20
    t4= Increases all healing spells up to 25
    t5= Increases all healing spells up to 30
    t6= Increases all healing spells up to 35
    t7= Increases all healing spells up to 40
    t8= Increases all healing spells up to 45

    Transmuter/Rapid Handgrips/fabled/2-hand weapon
    t3= +2 haste
    t4= +5 haste
    t5= +10 haste
    t6= +15 haste
    t7= +20 haste
    t8= +25 haste

    Transmuter/Glacial temper/treasured/slashing weapon
    t1= 5% chance of 12% slow, 13 cold damage
    t2= 5% chance of 16.7% slow, 112 cold damage
    t3= 5% chance of 21% slow, 168 cold damage
    t4= 5% chance of 26% slow, 222 cold damage
    t5= 5% chance of 32% slow, 286 cold damage
    t6= 5% chance of 37% slow, 309 cold damage
    t7= 5% chance of 43% slow, 348 cold damage
    t8= 5% chance of 45% slow, 501 cold damage

    Transmuter/Molten Temper/treasured/slashing weapon
    t1= 5% chance of 10 heat damage, 3 heat damage/5 seconds for 20 seconds
    t2= 5% chance of 99 heat damage, 12 heat damage/5 seconds for 20 seconds
    t3= 5% chance of 149 heat damage, 82 heat damage/5 seconds for 20 seconds
    t4= 5% chance of 196 heat damage, 23 heat damage/5 seconds for 20 seconds
    t5= 5% chance of 236 heat damage, 27 heat damage/5 seconds for 20 seconds
    t6= 5% chance of 272 heat damage, 33 heat damage/5 seconds for 20 seconds
    t7= 5% chance of 307 heat damage, 33 heat damage/5 seconds for 20 seconds
    t8= 5% chance of 470 heat damage, 41 heat damage/5 seconds for 20 seconds

    Transmuter/Righteous temper/treasured/slashing weapon
    t1= 5% chance of 13 divine damage, Heals caster for 4
    t2= 5% chance of 112 divine damage, Heals caster for 12
    t3= 5% chance of 168 divine damage, Heals caster for 22
    t4= 5% chance of 222 divine damage, Heals caster for 24
    t5= 5% chance of 268 divine damage, Heals caster for 30
    t6= 5% chance of 309 divine damage, Heals caster for 36
    t7= 5% chance of 348 divine damage, Heals caster for 42
    t8= 5% chance of 465 divine damage, Heals caster for 55

    Transmuter/Balanced Ayr Stone/fabled/non-2 hand slashing weapon
    t6= 1% riposte incomming frontal, all other quadrants 1% parry
    t7= 2% riposte incomming frontal, all other quadrants 2% parry
    t8= 3% riposte incomming frontal, all other quadrants 3% parry

    Transmuter/Lacerative Ayr Stone/fabled/non-2hand slashing weapon
    t3= +1 slashing
    t4= +2 slashing
    t5= +3 slashing
    t6= +4 slashing
    t7= +5 slashing
    t8= +6 slashing

    Weaponsmith/Sharpening Whetstone/treasured/ primary,secondary, 2hand slashing
    t1= +1 slashing damage
    t2= +2 slashing damage
    t3= +4 slashing damage
    t4= +6 slashing damage
    t5= +8 slashing damage
    t6= +10 slashing damage
    t7= +12 slashing damage
    t8= +14 slashing damage

    Weaponsmith/Glacial Whetstone/legendary/ primary,secondary, 2hand slashing
    t1= +1 cold damage
    t2= +2 cold damage
    t3= +4 cold damage
    t4= +6 cold damage
    t5= +8 cold damage
    t6= +10 cold damage
    t7= +12 cold damage
    t8= +14 cold damage

    Weaponsmith/Molten Whetstone/legendary/ primary,secondary, 2hand slashing
    t1= +1 heat damage
    t2= +2 heat damage
    t3= +4 heat damage
    t4= +6 heat damage
    t5= +8 heat damage
    t6= +10 heat damage
    t7= +12 heat damage
    t8= +14 heat damage

    Weaponsmith/Righteous Whetstone/legendary/ primary,secondary, 2hand slashing
    t1= +1 divine damage
    t2= +2 divine damage
    t3= +4 divine damage
    t4= +6 divine damage
    t5= +8 divine damage
    t6= +10 divine damage
    t7= +12 divine damage
    t8= +14 divine damage

    Transmuter/Deft Pommel/fabled/2-hand slashing weapon
    t5= 1% chance of primary auto-attack hit multiple targets they are facing in melee range
    t6= 2% chance of primary auto-attack hit multiple targets they are facing in melee range
    t7= 3% chance of primary auto-attack hit multiple targets they are facing in melee range
    t8= 4% chance of primary auto-attack hit multiple targets they are facing in melee range

    Transmuter/Vampiric pommel/legendary/two-hand slashing weapon
    t1= 10% chance of 26 divine damage, heals caster for 16
    t2= 10% chance of 66 divine damage, heals caster for 40
    t3= 10% chance of 99 divine damage, heals caster for 60
    t4= 10% chance of 131 divine damage, heals caster for 80
    t5= 10% chance of 158 divine damage, heals caster for 100
    t6= 10% chance of 181 divine damage, heals caster for 120
    t7= 10% chance of 205 divine damage, heals caster for 140
    t8= 10% chance of 274 divine damage, heals caster for 184

    Transmuter/Viral temper/treasured/piercing weapon
    t1= 5% chance of 13 disease damage, cancel up to 4% of speed buffs
    t2= 5% chance of 112 disease damage, cancel up to 5.8% of speed buffs
    t3= 5% chance of 168 disease damage, cancel up to 7.6% of speed buffs
    t4= 5% chance of 222 disease damage, cancel up to 9.6% of speed buffs
    t5= 5% chance of 268 disease damage, cancel up to 11.8% of speed buffs
    t6= 5% chance of 309 disease damage, cancel up to 14.1% of speed buffs
    t7= 5% chance of 348 disease damage, cancel up to 16.7% of speed buffs
    t8= 5% chance of 501 disease damage, cancel up to 17.7% of speed buffs

    Transmuter/Runic temper/treasured/piercing weapon
    t1= 5% chance of 17 magic damage
    t2= 5% chance of 132 magic damage
    t3= 5% chance of 198 magic damage
    t4= 5% chance of 261 magic damage
    t5= 5% chance of 315 magic damage
    t6= 5% chance of 363 magic damage
    t7= 5% chance of 409 magic damage
    t8= 5% chance of 588 magic damage

    Transmuter/Serpentine temper/treasured/piercing weapon
    t1= 5% chance of 4 poison damage/5 seconds for 20 seconds
    t2= 5% chance of 36 poison damage/5 seconds for 20 seconds
    t3= 5% chance of 53 poison damage/5 seconds for 20 seconds
    t4= 5% chance of 71 poison damage/5 seconds for 20 seconds
    t5= 5% chance of 85 poison damage/5 seconds for 20 seconds
    t6= 5% chance of 98 poison damage/5 seconds for 20 seconds
    t7= 5% chance of 111 poison damage/5 seconds for 20 seconds
    t8= 5% chance of 251 poison damage/137 5 seconds for 20 seconds

    Transmuter/Glancing Tsuba/fabled/non-2hand piercing weapon
    t3= +1 parry
    t4= +2 parry
    t5= +3 parry
    t6= +4 parry
    t7= +5 parry
    t8= +6 parry

    Transmuter/Peforative Tsuba/fabled/non- 2hand piercing weapon
    t3= +1 piercing
    t4= +2 piercing
    t5= +3 piercing
    t6= +4 piercing
    t7= +5 piercing
    t8= +6 piercing

    Weaponsmith/Honed Crossguard/treasured/primary,secondary, 2hand piercing
    t1= +1 piercing damage
    t2= +2 piercing damage
    t3= +4 piercing damage
    t4= +6 piercing damage
    t5= +8 piercing damage
    t6= +10 piercing damage
    t7= +12 piercing damage
    t8= +14 piercing damage

    Weaponsmith/Runic Crossguard/legendary/primary,secondary, 2hand piercing
    t1= +1 magic damage
    t2= +2 magic damage
    t3= +4 magic damage
    t4= +6 magic damage
    t5= +8 magic damage
    t6= +10 magic damage
    t7= +12 magic damage
    t8= +14 magic damage

    Weaponsmith/Viral Crossguard/legendary/primary,secondary, 2hand piercing
    t1= +1 disease damage
    t2= +2 disease damage
    t3= +4 disease damage
    t4= +6 disease damage
    t5= +8 disease damage
    t6= +10 disease damage
    t7= +12 disease damage
    t8= +14 disease damage

    Weaponsmith/Serpentine Crossguard/legendary/primary,secondary, 2hand piercing
    t1= +1 poison damage
    t2= +2 poison damage
    t3= +4 poison damage
    t4= +6 poison damage
    t5= +8 poison damage
    t6= +10 poison damage
    t7= +12 poison damag
    t8= +14 poison damagee

    Transmuter/Proficient Shaft/fabled/2-hand piercing weapon
    t5= 1% double attack
    t6= 2% double attack
    t7= 3% double attack
    t8= 4% double attack

    Transmuter/Viligant Shaft/fabled/2-hand piercing weapon
    t2= +1 defense
    t3= +2 defense
    t4= +4 defense
    t5= +6 defense
    t6= +8 defense
    t7= +10 defense
    t8= +11 defense

    Transmuter/Viral Binding/treasured/crushing weapon
    t1= 5% chance of 13 disease damage, cancel up to 4% of speed buffs
    t2= 5% chance of 112 disease damage, cancel up to 5.8% of speed buffs
    t3= 5% chance of 168 disease damage, cancel up to 7.6% of speed buffs
    t4= 5% chance of 222 disease damage, cancel up to 9.6% of speed buffs
    t5= 5% chance of 268 disease damage, cancel up to 11.8% of speed buffs
    t6= 5% chance of 309 disease damage, cancel up to 14.1% of speed buffs
    t7= 5% chance of 348 disease damage, cancel up to 16.7% of speed buffs
    t8= 5% chance of 501 disease damage, cancel up to 17.7% of speed buffs

    Transmuter/Molten Binding/treasured/crushing weapon
    t1= 5% chance of 10 heat damage, 3heat damage/5 seconds for 20 seconds
    t2= 5% chance of 99 heat damage, 12heat damage/5 seconds for 20 seconds
    t3= 5% chance of 149 heat damage, 82heat damage/5 seconds for 20 seconds
    t4= 5% chance of 196 heat damage, 23heat damage/5 seconds for 20 seconds
    t5= 5% chance of 236 heat damage, 27heat damage/5 seconds for 20 seconds
    t6= 5% chance of 272 heat damage, 33heat damage/5 seconds for 20 seconds
    t7= 5% chance of 307 heat damage, 33heat damage/5 seconds for 20 seconds
    t8= 5% chance of 470 heat damage, 41heat damage/5 seconds for 20 seconds

    Transmuter/Concussive Counterbalance/fabled/non-2 hand crushing weapon
    t3= +1 crushing
    t4= +2 crushing
    t5= +3 crushing
    t6= +4 crushing
    t7= +5 crushing
    t8= +6 crushing

    Transmuter/Viligant Counterbalance/fabled/non-2 hand crushing weapon
    t3= +1 defense
    t4= +2 defense
    t5= +3 defense
    t6= +4 defense
    t7= +5 defense
    t8= +6 defense

    Weaponsmith/Weighted Counterweight/treasured/primary,secondary, 2hand crushing
    t1= +1 crushing damage
    t2= +2 crushing damage
    t3= +4 crushing damage
    t4= +6 crushing damage
    t5= +8 crushing damage
    t6= +10 crushing damage
    t7= +12 crushing damage
    t8= +14 crushing damage

    Weaponsmith/Molten Counterweight/legendary/primary,secondary, 2hand crushing
    t1= +1 heat damage
    t2= +2 heat damage
    t3= +4 heat damage
    t4= +6 heat damage
    t5= +8 heat damage
    t6= +10 heat damage
    t7= +12 heat damage
    t8= +14 heat damage

    Weaponsmith/Viral Counterweight/legendary/primary,secondary, 2hand crushing
    t1= +1 disease damage
    t2= +2 disease damage
    t3= +4 disease damage
    t4= +6 disease damage
    t5= +8 disease damage
    t6= +10 disease damage
    t7= +12 disease damage
    t8= +14 disease damage

    Transmuter/Phantom shod/legendary/2-hand crushing weapon
    t1= 10% chance of 26 power damage,increase power of caster by 16
    t2= 10% chance of 66 power damage,increase power of caster by 40
    t3= 10% chance of 99 power damage,increase power of caster by 60
    t4= 10% chance of 131 power damage,increase power of caster by 80
    t5= 10% chance of 157 power damage,increase power of caster by 100
    t6= 10% chance of 181 power damage,increase power of caster by 120
    t7= 10% chance of 205 power damage,increase power of caster by 140
    t8= 10% chance of 253 power damage,increase power of caster by 170

    Transmuter/Viligant Shod/fabled/2-hand crushing weapon
    t2= +1 defense
    t3= +2 defense
    t4= +4 defense
    t5= +6 defense
    t6= +8 defense
    t7= +10 defense
    t8= +11 defense
    --------------------------------------------------------------------------------
    Ranged
    Woodworker/Enchanted Sinew/treasured/bows
    t1= +1 slashing
    t2= +2 slashing
    t3= +4 slashing
    t4= +6 slashing
    t5= +8 slashing
    t6= +10 slashing
    t7= +12 slashing
    t8= +14 slashing

    Woodworker/Strengthened Sinew/treasured/bows
    t1= +1 piercing damage
    t2= +2 piercing damage
    t3= +4 piercing damage
    t4= +6 piercing damage
    t5= +8 piercing damage
    t6= +10 piercing damage
    t7= +12 piercing damage
    t8= +14 piercing damage

    Tailor/Honing Easyloader/treasured/thrown ranged weapon
    t1= +1 piercing damage
    t2= +2 piercing damage
    t3= +4 piercing damage
    t4= +6 piercing damage
    t5= +8 piercing damage
    t6= +10 piercing damage
    t7= +12 piercing damage
    t8= +14 piercing damage

    Tailor/Sharpening Easyloader/treasured/thrown ranged weapon
    t1= +1 slashing damage
    t2= +2 slashing damage
    t3= +4 slashing damage
    t4= +6 slashing damage
    t5= +8 slashing damage
    t6= +10 slashing damage
    t7= +12 slashing damage
    t8= +14 slashing damage

    Tailor/Weighted Easyloader/treasured/thrown ranged weapon
    t1= +1 crushing damage
    t2= +2 crushing damage
    t3= +4 crushing damage
    t4= +6 crushing damage
    t5= +8 crushing damage
    t6= +10 crushing damage
    t7= +12 crushing damage
    t8= +14 crushing damage

    Tailor/Righteous Easyloader/treasured/thrown ranged weapon
    t1= +1 divine damage
    t2= +2 divine damage
    t3= +4 divine damage
    t4= +6 divine damage
    t5= +8 divine damage
    t6= +10 divine damage
    t7= +12 divine damage
    t8= +14 divine damage

    Tailor/Phantom Easyloader/legendary/thrown ranged weapon
    t1= 10% chance of 26 power damage,increase power of caster by 16
    t2= 10% chance of 48 power damage,increase power of caster by 40
    t3= 10% chance of 68 power damage,increase power of caster by 60
    t4= 10% chance of 90 power damage,increase power of caster by 80
    t5= 10% chance of 113 power damage,increase power of caster by 100
    t6= 10% chance of 135 power damage,increase power of caster by 120
    t7= 10% chance of 158 power damage,increase power of caster by 140
    t8= 10% chance of 253 power damage,increase power of caster by 170

    Tailor/Judicious Easyloader/fabled/thrown ranged weapon
    t2= +1 dps
    t3= +2 dps
    t4= +4 dps
    t5= +6 dps
    t6= +8 dps
    t7= +10 dps
    t8= +12 dps

    Tinker/Glacial Composite Gear/treasured/bow
    t1=
    t2=
    t3= +4 cold damage Arctic Sparkling Apparatus
    t4= +6 cold damage Arctic Glimmering Apparatus
    t5= +8 cold damage Arctic Luminous Apparatus
    t6= +10 cold damage Arctic Lambent Apparatus
    t7= +12 cold damage Screwloose's Arctic Apparatus
    t8= +14 cold damage Enigma of the Tinkerer Volume 8

    Tinker/Judicious Composite Gear/fabled/bow
    t1= + 0.8 dps Gnort's Flickering Hexamajig
    t2= + 1 dps Gnort's Shimmering Hexamajig
    t3= + 2 dps Gnort's Sparkling Hexamajig
    t4= + 4 dps Gnort's Glimmering Hexamajig
    t5= + 6 dps Gnort's Luminous Hexamajig
    t6= + 8 dps Holy Lambent Hexamajig
    t7= + 10 dps Eznertob's Consecrated Contraption
    t8= + 12 dps Enigma of the Tinkerer Volume 8

    Tinker/Molten Composite Gear/treasured/bow
    t1=
    t2=
    3=
    t4=
    t5=
    t6=
    t7=
    t8= +14 heat damage Enigma of the Tinkerer Volume 8

    Tinker/Serpentine Composite Gear/treasured/bow
    t1=
    t2= +2 poison damage Toxic Shimmering Thingie
    t3= +4 poison damage Toxic Sparkling Thingie
    t4= +6 poison damage Toxic Glimmering Thingie
    t5= +8 poison damage Toxic Luminous Thingie
    t6= +10 poison damage Toxic Lambent Thingie
    t7= +12 poison damage Screewoggins Poisonous Paraphenalia
    t8= +14 poison damage Enigma of the Tinkerer Volume 8

    Tinker/Vampiric Composite Gear/legendary/bow
    t1=
    t2= on successful attack chance to do 43 divine dmg, heal for 40
    (Draining Shimmering Dohickey)
    t3= on successful attack chance to do 63 divine dmg, heal for 60
    (Draining Sparkling Dohickey)
    t4= on successful attack chance to do 84 divine dmg, heal for 80
    (Draining Glimmering Dohickey)
    t5= on successful attack chance to do 105 divine dmg, heal for 100
    (Draining Lambent Dohickey)
    t6= on successful attack chance to do 125 divine dmg, heal for 120
    (Draining Lambent Dohickey)
    t7= on successful attack chance to do 149 divine dmg, heal for 140
    (Tinmizer's Terrible Thingamajig)
    t8= on successful attack chance to do 274 divine dmg, heal for 184
    (Enigma of the Tinkerer Volume 8)

  2. #2
    Shirak's Avatar
    Join Date
    Sep 2007
    Location
    Near Leeds in UK
    Age
    38
    Posts
    107
    IGN
    Shirak
    Class
    Monk 71 - 80
    Trade
    None 1 - 10
    Guild
    Reckless Abandon
    Thanks so much for this Mr Tappit , I for one dont have a clue what it takes to make Augs.
    This is very helpful.

  3. #3
    cutie_chichi
    Question: can u put more than 1 adornment on an item? like add +16 wisdom AND heal crit?

    thanks =)

  4. #4
    Llewyln's Avatar
    Join Date
    Mar 2007
    Location
    dayton area in Ohio
    Age
    35
    Posts
    148
    IGN
    Llewyln
    Class
    Guardian 71 - 80
    Trade
    Carpenter 71 - 80
    Guild
    Reckless Abandon
    nope sorry if you put a new adornment on a item the old one disappears, but there are some newer specialty scrolls that are temporary adornments they only last 15 or 30mins and can be placed on a weapon without affecting it's current adornments.

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